Kung Fu Panda is a video game, loosely based on the movie of the same name. The game was released across various platforms in June 2008. It is about a giant panda called Po's quest to be the Dragon Warrior
Gameplay Kung Fu Panda intended mainly for children and is based on the movie Kung Fu Panda. Players initially control Po, who differs from the movie in that he possesses a basic level of martial arts skill from the beginning, enabling him to participate in battle. In addition to fighting and jumping challenges, maintaining balance is another important element of the game, such as Po crossing tightropes, staying on moving platforms and using it to steer a boat through a dangerous river. Over the course of the game's narrative, the player improves Po's skill by adding various new fighting techniques and special moves, although in some parts of the game, the player will have to complete the tasks as another character.
After collecting a number of coins at the end of each level, the player has the option to buy upgrades to Po's moves and health, as well as a different set of new outfits. Eventually, as the player progresses through the game, they'll be able to unlock other characters, including Master Shifu and the members of the Furious Five (a team of elite fighters each with their own fighting styles and mini-games). In addition, the player will be able to use objects and weapons when fighting. Furthermore, before each new level, Po narrates the continuing story, while the words are being scrolled up on the screen.
In the Wii version, the Wii Remote is used to perform moves and skills, such as the Wuxi Finger Hold; in the PS3 version, the motion sensors of the Sixaxis controller can be used to control Crane in missions, where players play as him, while in the Nintendo DS version, while the D-pad moves Po, the touch screen is mainly used for combat moves, in the style of the DS version of Spider-Man 3, which was also developed by Vicarious Visions.
Multiplayer
The game also includes a multiplayer mode with new levels and characters. In addition, the game features new bosses, including the Great Gorilla, the Wu Sisters, and Nameless. The player can also collect action figures of the Furious Five and rare coins and use them to unlock things at the Extras Menu.
Far Cry 3 is an upcoming open world first-person shooter video game being developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Reflections, and Ubisoft Shanghai and published by Ubisoft for Xbox 360, PlayStation 3, and Microsoft Windows. It will be the sequel to 2008's Far Cry 2. The game was originally set for release on September 4, 2012 in North America and September 6 in Europe, however it was delayed to November 29, 2012 for Europe and December 4 for North America due to the developers polishing the game.
Far Cry 3 takes place on a tropical island found somewhere at the intersection of the Indian and Pacific Oceans. The main goal of the game is to escape from the islands (as there will be more than one, mentioned by Dan Hay) and their crazed inhabitants.
Gameplay
Far Cry 3 is open world first-person shooter, that also features role-playing game elements including experience points, skill tree and crafting system. On June 6, 2011, Ubisoft showcased the demo gameplay of Far Cry 3 in its E3 2011 conference. It was revealed that the player has the ability to shoot enemies behind objects in crouch mode without moving his head up but with free hands. The demo also revealed an overhauled stealth mechanic as well as a possible leveling system based on experience points. The player will also have the ability to perform "takedowns" by performing melee attacks from above or in crouch mode. The game's narrative director, Jason Vandenberghe said that the story mode map will be around ten times larger than its previous installments, indicating that it is still an open world sandbox game. According to new gameplay uploaded throughout video sharing sites, it has been noted that the player will be given the ability to survey and plan out their attacks with stealth takedown combinations and also take pictures with his cameras.
Far Cry 3 system requirements (minimum) CPU: 2.0 GHz dual core processor RAM: 1GB of system memory Graphics: DirectX 9 compatible card with 256 MB RAM. Nvidia 8-series or AMD Radeon 3000 series graphics cards. Operating system: Windows XP
DirectX compatible audio card
8 GB of hard disk space
Call of Duty: Black Ops II is an upcoming first-person shooter video game, developed by Treyarch and published by Activision (Square Enix for Japan), to be released on November 13, 2012 for Wii U, PlayStation 3, Xbox 360 and Microsoft Windows. Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops.
Black Ops II is the first game in the Call of Duty franchise to have a futuristic setting and feature future warfare technology. It also presents branching storylines driven by player choice for the first time in the franchise's history. A corresponding game, Call of Duty: Black Ops – Declassified, will be released simultaneously on the PlayStation Vita.
Gameplay revisions
In developing Black Ops II, Treyarch introduced several revisions to the gameplay mechanics for online multiplayer that have been a hallmark of the Call of Duty franchise. These include the introduction of "multi-team" games that allow matches to host three or more teams of players, in counternance to the traditional two factions, and revisions to the "Create-A-Class" function that allows users to create customised characters for use in multiplayer matches. The "Kill Streak" function, which gives players in-game rewards for killing other players, has likewise been revised and will now be known as "Score Streaks". Whereas players still receive in-game rewards, these are unlocked by performing certain actions - such as killing other players, successfully capturing territory, and so on - rather than simply killing other players. Furthermore, the "wager matches" feature included in Call of Duty: Black Ops has been removed. These changes were introduced to shift the emphasis towards objective-based gameplay, reward players who work in teams and to make the game more accessible to new players.
In addition to this, Treyarch announced plans to integrate Black Ops II into the world of "eSports" or competitive gaming. To this end, Treyarch unveiled a matchmaking system designed to pair players up based on their skills within the game to ensure that online games are relatively equal in terms of player skill. They also announced what they termed "CODcasting", a form of live streaming that allows users to stream their games directly onto YouTube from their gaming consoles. As with the revisions to the multiplayer gameplay mechanics, the matchmaking and live streaming systems were designed with accessibility and user-friendliness in mind.
Read More : http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_II
Black Ops 2 PC system requirements
OS: Windows Vista SP2 or Windows 7 CPU: Intel Core2 Duo E8200 2.66 GHz or AMD Phenom X3 8750 2.4 GHz Memory: 2GB for 32-bit OS or 4GB for 64-bit OS Gnomes: Four hardened micro-gnomes with front line combat experience Video Card: Nvidia GeForce 8800GT 512 MB or ATI Radeon HD 3870 512 MB
Set about five hours after the events of the film, Wesley Gibson continues his transformation into a full-fledged assassin and heir to a legacy of a secret fraternity of assassins. He continues his quest with a new mission to seek out the French chapter of the Fraternity, hunt down the Immortal, and finally discover the truth about his family.
The story begins with Wesley having a recurring bad dream that ends the same way: with a mysterious killer that murders Wesley's mother. He wakes to find that his apartment has been breached by a squadron of SWAT-like soldiers. They ransack Wesley's apartment and finally come upon a picture of his mother, Allyse. Breaking it, they find a decoded kill order in its frame. After hunting down these intruders, Wesley confronts Araña (Spanish for "Spider"), an assassin sent by the Barcelona Fraternity.
Pekwarsky (the Fraternity's master bullet-maker) arrives, manages to drive Araña off, and notifies Wesley that he's the #1 target on the Fraternity's black list. He also tells him that it will dispatch its minions to the recently ravaged Chicago Fraternity in order to collect the Loom of Fate.
Wesley uses this tip make a return visit to the wreckage of the Chicago chapter house, the place he destroyed in the movie. Inside, he confronts the Russian, who notices that Fox's body is gone, and kills him. On his arm, he notices a binary code and severs it for further inspection. Pekwarsky tells him that the Russian was one of the Guardians sent to collect the Loom. Three of these are sent from various Fraternities and their codes reveal the place where they intend to move the Loom. He also informs Wesley that he is meeting a buyer by the name of Brummel who ordered a crate of bullets with Wesley's name on it.
Wesley tags along and kills Brummel, taking his piece of the code as well. However, Wesley notices that Pekwarsky is holding something back - Pekwarsky's really after the kill order that was taken at the beginning of the game. Wesley then gains the Killer suit and the Nightshade pistol. Along the way, Wesley kills Araña and takes her code as well. He then descends into the crypt and finds his father's mummified body. He takes the Fire Eater guns placed in his hands and promises him that he'll take care of the Immortal.
Throughout the game, there are several flashbacks to reveal Cross' story from the beginning as told by Pekwarsky. He first has to guard Allyse, who has recently given birth to Wesley. However, he fails as the Immortal shoots her and he barely escapes with the baby intact. Later, on a mission to kill a member of the Fraternity given to him by Sloan, Cross engages the Immortal on an airliner, only to escape in a red Dodge Viper. After he returns to the Fraternity, he confronts Sloan for giving him a false kill order and framing him as a rogue assassin. Before the two can quarrel, the Paris Fraternity invades the Chicago Fraternity looking for Cross. During the fight, he discovers a kill order for Sloan and realizes his treachery. However, Sloan turns Cross' comrades against him and Cross is forced to flee after the Immortal. In a duel with him, Cross manages to fire a bullet straight into the Immortal's gun which explodes, severely damaging the Frenchman's face.
Back in the present, Wesley heads to confront the Immortal. However, just before they have a final duel, the Immortal reveals a twist; it was Cross who killed Allyse, with the two lovers mutually agreeing that following the Code was the only way it could end. The Immortal was merely sent to kill Wesley, who was considered an abomination by the Code.
After defeating the Frenchman, Wesley has a philosophical dialogue with the Immortal. The latter says that even though Wesley's parents were fanatics, they put their faith in the Loom, and that no great human endeavour was ever achieved without faith. Wesley has had enough, and fires the bullet with Wesley's name on it at the Immortal. Endings vary depending whether the PC or the console version of the game is played. On the console, it ends with Wesley killing the Immortal while on the PC, it ends with the bullet missing the Immortal's head and Wesley urinating in his face.
Gameplay
Gameplay is a standard third person cover shooter with the ability use adrenaline to slow down time and curve bullets. Some levels contain QTE sequences with on-rail shooter elements.
The player controls Wesley, while in flashback sequences, the player controls Cross, Wesley's father. His father's curve name is Shrapnel, an explosive bullet. The player also can use other characters that can be unlocked by defeating bosses: the SWAT leader, the Russian, Brummel and The Original Arana/Spider.
[edit]Development
This section requires expansion. (February 2009)
It was announced that a demo will be released on Xbox Live and the PlayStation Network on March 5. In America, the game will be released on the 24th March and in the UK it will be 3 April. The demo was recently released. The demo features the level Fear Of Flying. The demo features the player as Cross as he is on an airplane 30,000 Ft above the ground trying to escape. It also includes some tutorials to help the player in the game. In the demo's tutorial, players learn how to bullet-curve, basic combat & enhanced quick time movement (bullet time). The demo features a clip of 'The Immortal' who is the antagonist in Wanted: Weapons Of Fate.
Thomas Kretschmann reprises his role as Cross from the movie, and Wesley's costume is based on that of the comic book. Terrence Stamp also reprises his role as Pekwarsky.
Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead.[3] The story was written by author Richard Morgan.[4] Another science fiction author, Peter Watts,[5] was also consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine.
Overview
Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.
Campaign
The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically[6] and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D.[7] More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are what's required to run the game on "Gamer" settings at an HD resolution.[8] The "Gamer" setting is changed to "High" in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.
The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suit's Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state,[9] the other showing the suit in a complete state.[10] In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat.[11]
PC Gamer magazine published a preview of Crysis 2, showing a park and a destroyed city street with an alien device in the center. In the article's interview Crytek hints at how the game will have "increased verticality" and will be set in a "new type of jungle".
Crytek confirmed to CVG that Crysis 2 would not use EA's online pass system. "All we can say/confirm is that we aren't using Online Pass for Crysis 2", the studio said in a brief statement.[12]
Operating System: Windows 7 / Vista (SP1) / XP (SP3)
(Any version of Vista and Windows 7 will work, 32 or 64-bit)
Processor: 2.0 GHz Intel Core2Duo OR 2.0 GHz AMD Athlon64 X2 OR better
RAM: 2 GB
Video/Graphics: DirectX 9.0c compatible, nVidia 8800 GT 512 MB or ATI HD 3850 512 MB OR better
Video card special: DirectX 9.0c compatible AND Shader model 3.0
Sound: DirectX 9.0c compatible sound card
Hard Drive: 9 GB free space
DVD-rom: 8x or faster
Crysis /ˈkraɪsɪs/ is a first-person shooter video game developed by Crytek (Frankfurt, Germany), published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game of a trilogy.[3] A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective.[4][5] At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).
The game is based in a future where a massive ancient space alien-constructed structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines.[6] The single-player campaign has the player assume the role of US Army Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Suit" which was inspired by a real-life military concept.[7] In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.
Gameplay
As with Crytek's previous game Far Cry, Crysis is a first-person shooter game with many ways to meet objectives.[8]
The player controls a US Army Delta Force operator codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military "Nanosuit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armour deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.[9]
The suit's integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.
The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements.[10] If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.[11]
Weapons
The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, miniguns, sniper rifles, gauss rifles (or coilgun), the MOAC (a machine-gun-like Alien weapon which fires high-velocity ice shards), and the TAC gun (a hand-held nuclear grenade launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun, though obviously there is no practical use for such a combination. Additionally, most weapons have multiple firing modes (single/automatic fire) and different ammo types; for example, the KPA's FY-71 can fire both conventional bullets as well as incendiary bullets, which increase damage. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.
Vehicles
A large selection of vehicles are present, most of which are usable by the player. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft. A larger Patrol Boat is available in custom-made multiplayer maps using the Sandbox editor. All vehicles, including Humvees, pickup trucks, even tanks, have a turbo mode that can be activated via the Shift key (by default). The aircraft selection is limited to the North Korean attack helicopter and a fictional American VTOL (each of which can transport six passengers and two crew). Crytek also included an Amphibious APC, a wheeled version of the APC that can travel on water and land, although this vehicle was only available for those who pre-ordered the game.
Damage modeling, although limited in vehicles, is most noticeable in the ability to burst tires, although wheeled vehicles can still move even if all the tires are gone, slowly rolling along on the rims. Tracked vehicles such as tanks or APCs can lose their tracks as a result of damage, but may continue moving even though there is no way for the drive sprockets to propel the vehicle. Exposed gas cans on Humvees can be shot in order to detonate their contents, which usually results in the explosion of the vehicle. While burning, destroyed vehicles will cause proximity heat damage to objects and characters. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players. Interestingly, the wheeled carts which would presumably be used to move aircraft or heavy vehicles, can also be moved by the player, but movement is very slow and useful for little more than entertainment/novelty.
Multiplayer
Up to 32 players are supported in each multiplayer match in Crysis Multiplayer, which uses the GameSpy Network and requires the user to have an existing userid or otherwise create a new one. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which is played by two opposing teams, each trying to destroy the other's headquarters.[12]
Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits.[13] All players begin armed with only a pistol and a nanosuit.[13][14] Weapons and vehicles can be found throughout the map, but generally must be bought by using "Prestige Points," which are earned by killing enemies or capturing buildings.
The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapons in the form of a TAC Tank, a TAC launcher, or by using a Singularity Tank, which generates a temporary black hole in the target area. To gain access to nuclear or singularity weapons, you must first capture the "prototype facility" which is used to make them, and then use the alien crash sites which feed the facility with energy necessary to build up enough energy to build weapons of mass destruction.
One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to buy weapons and vehicles, including any of the aforementioned superweapons. Some of the weapons available in the game are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, explosives, and a gauss rifle (a sniper-type weapon able to kill another player in one shot).
The advanced weapons available for purchase from the Prototype Factory (aside from nuclear and singularity weapons) require 50% energy. Weapons that you can buy are the handheld minigun, the MOAC which has infinite ammo and fires ice shards, and the MOAR, which is an upgrade that can be attached to the MOAC causing it to fire a beam that will instantly freeze all enemies and some vehicles.
Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.[13] Even so, Jack Mamais, lead designer, stated that Crytek hopes that this mode will be developed by the modding community.[15] Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.[16]
Processor:2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
RAM:1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
Video Memory:256 MB NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater.
Only supplied on DVD?:Yes
Hard Drive Space:12 GB
Operating System:Windows XP / Windows Vista
DirectX Version:DX9.0c / DX10
The Lord of the Rings: War in the North is a role-playing video game developed by Snowblind Studios. It is based on the events taking place in the northern regions of Middle-earth in the background of the main story of J. R. R. Tolkien's The Lord of the Rings, more specifically in Peter Jackson's The Lord of the Rings film trilogy universe. The Plot for the game is that, the 3 heroes players can choose from, go on their own journey, similar to the Fellowship of the Ring the characters journey to different locations to help the War, their actions help the Fellowship, in a way that is not seen in the films or books. Players take control of a hero of the war, and are able to play through the game alone or co-operatively with other players.
Gameplay
In a preview article in PlayStation Magazine, it was discussed that players will have skills that are upgradeable, characters that can be customized, and that conversations play out similarly to Mass Effect without the moral ramifications. Each character also has ranged attacks which they can use, Farin (the dwarf champion) has a crossbow, Eradan (the human ranger) has a bow and Andriel (the female elf mage) can cast ranged spells at enemies. All characters also have light and heavy attacks and can roll, block and counter enemy attacks. Players can also issue orders to their AI companions if they are playing solo. There are also hubs in the game which function as points where the party may rest, accept new quests, speak to people and stock up on new supplies. Hubs are towns or villages.[4] Comic-Con 2011 featured gameplay of War in the North.[5]
Each class also has a unique ability. The dwarf for example can mine for gems which can be used for crafting purposes and he can also smash walls down where hidden treasure can be found. The game also features unlockable difficulty modes such as a nightmare difficulty. You can replay through the game and keep all your equipment and skills from the previous playthrough. Dialogue will normally present a few choices where the player can get just the facts, delve deeper into the lore or get optional side quests. The gameplay also relies upon the player working with friends (or with AI companions) to use tactics to defeat certain enemies.
Reception
The Lord of the Rings: War in the North received mixed to positive reviews. Koalition awarded the game 8/10 stating that "The cooperative multiplayer aspect is fantastic and the game is balanced very well".[16] Gamefront gave the game a positive score of 8.5/10 praising the game as being "a successful effort for Snowblind" and stating that "It’s a fun title that you can enjoy with your friends or alone".[15] IGN awarded the game a "Good" score of 7/10 praising its graphics and level design but criticizing the plot as being bland, the characters as lacking personality and the game suffering from repetitive gameplay.[14] GameSpot gave a score of 6 out of 10, stating issues such as odd enemy behavior, technical issues with multiplayer and a general feeling of disappointment.[13] On Metacritic the game holds a 62/100 for the Xbox 360 version[10], a 66/100 for the PC version[11] and a 63/100 for the PlayStation 3 version[12] as of January 29, 2012. The German edition Der Krieg im Norden received a positive review from the Zillo Medieval magazine praising the possibility of playing in previously unexplored areas of the game's world.
OS: Windows Vista®/XP/ or Windows 7
CPU: Intel Core2 Duo 2.4 GHz / AMD 64 X2 4400
RAM: 2GB
GFX: GeForce 8600 or Radeon HD 2600 (2006 or later graphics card)
HDD: 10GB free hard disk space