Sunday, September 16, 2012

Kung Fu Panda


Kung Fu Panda is a video game, loosely based on the movie of the same name. The game was released across various platforms in June 2008. It is about a giant panda called Po's quest to be the Dragon Warrior



Gameplay

Kung Fu Panda intended mainly for children and is based on the movie Kung Fu Panda. Players initially control Po, who differs from the movie in that he possesses a basic level of martial arts skill from the beginning, enabling him to participate in battle. In addition to fighting and jumping challenges, maintaining balance is another important element of the game, such as Po crossing tightropes, staying on moving platforms and using it to steer a boat through a dangerous river. Over the course of the game's narrative, the player improves Po's skill by adding various new fighting techniques and special moves, although in some parts of the game, the player will have to complete the tasks as another character.
After collecting a number of coins at the end of each level, the player has the option to buy upgrades to Po's moves and health, as well as a different set of new outfits. Eventually, as the player progresses through the game, they'll be able to unlock other characters, including Master Shifu and the members of the Furious Five (a team of elite fighters each with their own fighting styles and mini-games). In addition, the player will be able to use objects and weapons when fighting. Furthermore, before each new level, Po narrates the continuing story, while the words are being scrolled up on the screen.
In the Wii version, the Wii Remote is used to perform moves and skills, such as the Wuxi Finger Hold; in the PS3 version, the motion sensors of the Sixaxis controller can be used to control Crane in missions, where players play as him, while in the Nintendo DS version, while the D-pad moves Po, the touch screen is mainly used for combat moves, in the style of the DS version of Spider-Man 3, which was also developed by Vicarious Visions.



Multiplayer

The game also includes a multiplayer mode with new levels and characters. In addition, the game features new bosses, including the Great Gorilla, the Wu Sisters, and Nameless. The player can also collect action figures of the Furious Five and rare coins and use them to unlock things at the Extras Menu.

Read More http://en.wikipedia.org/wiki/Kung_Fu_Panda_(video_game)



Minimum System Requirements:
CPU: Pentium 4 @ 2 GHz or Athlon Equivalent  
RAM: 512 MB                                  
VGA: 128 MB (nVidia GeForce FX 5600/ATI Radeon 9500)  
DX: DirectX 9.0c                          
OS: Windows XP/Vista                  
HDD: 8.4 GB Free                        
Sound: DirectX Compatible              
ODD: DVD Rom Drive                          
Recommended peripheral   : Keyboard & Mouse

Saturday, September 8, 2012

Far Cry 3



Far Cry 3 is an upcoming open world first-person shooter video game being developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Reflections, and Ubisoft Shanghai and published by Ubisoft for Xbox 360, PlayStation 3, and Microsoft Windows. It will be the sequel to 2008's Far Cry 2. The game was originally set for release on September 4, 2012 in North America and September 6 in Europe, however it was delayed to November 29, 2012 for Europe and December 4 for North America due to the developers polishing the game.
Far Cry 3 takes place on a tropical island found somewhere at the intersection of the Indian and Pacific Oceans. The main goal of the game is to escape from the islands (as there will be more than one, mentioned by Dan Hay) and their crazed inhabitants.


Gameplay

Far Cry 3 is open world first-person shooter, that also features role-playing game elements including experience points, skill tree and crafting system. On June 6, 2011, Ubisoft showcased the demo gameplay of Far Cry 3 in its E3 2011 conference. It was revealed that the player has the ability to shoot enemies behind objects in crouch mode without moving his head up but with free hands. The demo also revealed an overhauled stealth mechanic as well as a possible leveling system based on experience points. The player will also have the ability to perform "takedowns" by performing melee attacks from above or in crouch mode. The game's narrative director, Jason Vandenberghe said that the story mode map will be around ten times larger than its previous installments, indicating that it is still an open world sandbox game. According to new gameplay uploaded throughout video sharing sites, it has been noted that the player will be given the ability to survey and plan out their attacks with stealth takedown combinations and also take pictures with his cameras.

Read More : http://en.wikipedia.org/wiki/Far_Cry_3



Far Cry 3 system requirements (minimum)

CPU: 2.0 GHz dual core processor
RAM: 1GB of system memory
Graphics: DirectX 9 compatible card with 256 MB RAM. Nvidia 8-series or AMD Radeon 3000 series graphics cards.
Operating system: Windows XP
DirectX compatible audio card
8 GB of hard disk space


Friday, September 7, 2012

CALL of DUTY BLACK OPS ||




Call of Duty: Black Ops II is an upcoming first-person shooter video game, developed by Treyarch and published by Activision (Square Enix for Japan), to be released on November 13, 2012 for Wii U, PlayStation 3, Xbox 360 and Microsoft Windows. Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops.
Black Ops II is the first game in the Call of Duty franchise to have a futuristic setting and feature future warfare technology. It also presents branching storylines driven by player choice for the first time in the franchise's history. A corresponding game, Call of Duty: Black Ops – Declassified, will be released simultaneously on the PlayStation Vita.


Gameplay revisions

In developing Black Ops II, Treyarch introduced several revisions to the gameplay mechanics for online multiplayer that have been a hallmark of the Call of Duty franchise. These include the introduction of "multi-team" games that allow matches to host three or more teams of players, in counternance to the traditional two factions, and revisions to the "Create-A-Class" function that allows users to create customised characters for use in multiplayer matches. The "Kill Streak" function, which gives players in-game rewards for killing other players, has likewise been revised and will now be known as "Score Streaks". Whereas players still receive in-game rewards, these are unlocked by performing certain actions - such as killing other players, successfully capturing territory, and so on - rather than simply killing other players. Furthermore, the "wager matches" feature included in Call of Duty: Black Ops has been removed. These changes were introduced to shift the emphasis towards objective-based gameplay, reward players who work in teams and to make the game more accessible to new players.
In addition to this, Treyarch announced plans to integrate Black Ops II into the world of "eSports" or competitive gaming. To this end, Treyarch unveiled a matchmaking system designed to pair players up based on their skills within the game to ensure that online games are relatively equal in terms of player skill. They also announced what they termed "CODcasting", a form of live streaming that allows users to stream their games directly onto YouTube from their gaming consoles. As with the revisions to the multiplayer gameplay mechanics, the matchmaking and live streaming systems were designed with accessibility and user-friendliness in mind.

Read More : http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_II







Black Ops 2 PC system requirements

OS: Windows Vista SP2 or Windows 7
CPU: Intel Core2 Duo E8200 2.66 GHz or AMD Phenom X3 8750 2.4 GHz
Memory: 2GB for 32-bit OS or 4GB for 64-bit OS
Gnomes: Four hardened micro-gnomes with front line combat experience
Video Card: Nvidia GeForce 8800GT 512 MB or ATI Radeon HD 3870 512 MB

Tuesday, July 10, 2012

Wanted


Plot

Set about five hours after the events of the film, Wesley Gibson continues his transformation into a full-fledged assassin and heir to a legacy of a secret fraternity of assassins. He continues his quest with a new mission to seek out the French chapter of the Fraternity, hunt down the Immortal, and finally discover the truth about his family.
The story begins with Wesley having a recurring bad dream that ends the same way: with a mysterious killer that murders Wesley's mother. He wakes to find that his apartment has been breached by a squadron of SWAT-like soldiers. They ransack Wesley's apartment and finally come upon a picture of his mother, Allyse. Breaking it, they find a decoded kill order in its frame. After hunting down these intruders, Wesley confronts Araña (Spanish for "Spider"), an assassin sent by the Barcelona Fraternity.
Pekwarsky (the Fraternity's master bullet-maker) arrives, manages to drive Araña off, and notifies Wesley that he's the #1 target on the Fraternity's black list. He also tells him that it will dispatch its minions to the recently ravaged Chicago Fraternity in order to collect the Loom of Fate.
Wesley uses this tip make a return visit to the wreckage of the Chicago chapter house, the place he destroyed in the movie. Inside, he confronts the Russian, who notices that Fox's body is gone, and kills him. On his arm, he notices a binary code and severs it for further inspection. Pekwarsky tells him that the Russian was one of the Guardians sent to collect the Loom. Three of these are sent from various Fraternities and their codes reveal the place where they intend to move the Loom. He also informs Wesley that he is meeting a buyer by the name of Brummel who ordered a crate of bullets with Wesley's name on it.
Wesley tags along and kills Brummel, taking his piece of the code as well. However, Wesley notices that Pekwarsky is holding something back - Pekwarsky's really after the kill order that was taken at the beginning of the game. Wesley then gains the Killer suit and the Nightshade pistol. Along the way, Wesley kills Araña and takes her code as well. He then descends into the crypt and finds his father's mummified body. He takes the Fire Eater guns placed in his hands and promises him that he'll take care of the Immortal.
Throughout the game, there are several flashbacks to reveal Cross' story from the beginning as told by Pekwarsky. He first has to guard Allyse, who has recently given birth to Wesley. However, he fails as the Immortal shoots her and he barely escapes with the baby intact. Later, on a mission to kill a member of the Fraternity given to him by Sloan, Cross engages the Immortal on an airliner, only to escape in a red Dodge Viper. After he returns to the Fraternity, he confronts Sloan for giving him a false kill order and framing him as a rogue assassin. Before the two can quarrel, the Paris Fraternity invades the Chicago Fraternity looking for Cross. During the fight, he discovers a kill order for Sloan and realizes his treachery. However, Sloan turns Cross' comrades against him and Cross is forced to flee after the Immortal. In a duel with him, Cross manages to fire a bullet straight into the Immortal's gun which explodes, severely damaging the Frenchman's face.
Back in the present, Wesley heads to confront the Immortal. However, just before they have a final duel, the Immortal reveals a twist; it was Cross who killed Allyse, with the two lovers mutually agreeing that following the Code was the only way it could end. The Immortal was merely sent to kill Wesley, who was considered an abomination by the Code.
After defeating the Frenchman, Wesley has a philosophical dialogue with the Immortal. The latter says that even though Wesley's parents were fanatics, they put their faith in the Loom, and that no great human endeavour was ever achieved without faith. Wesley has had enough, and fires the bullet with Wesley's name on it at the Immortal. Endings vary depending whether the PC or the console version of the game is played. On the console, it ends with Wesley killing the Immortal while on the PC, it ends with the bullet missing the Immortal's head and Wesley urinating in his face.

Gameplay

Gameplay is a standard third person cover shooter with the ability use adrenaline to slow down time and curve bullets. Some levels contain QTE sequences with on-rail shooter elements.
The player controls Wesley, while in flashback sequences, the player controls Cross, Wesley's father. His father's curve name is Shrapnel, an explosive bullet. The player also can use other characters that can be unlocked by defeating bosses: the SWAT leader, the Russian, Brummel and The Original Arana/Spider.
[edit]Development

This section requires expansion. (February 2009)
It was announced that a demo will be released on Xbox Live and the PlayStation Network on March 5. In America, the game will be released on the 24th March and in the UK it will be 3 April. The demo was recently released. The demo features the level Fear Of Flying. The demo features the player as Cross as he is on an airplane 30,000 Ft above the ground trying to escape. It also includes some tutorials to help the player in the game. In the demo's tutorial, players learn how to bullet-curve, basic combat & enhanced quick time movement (bullet time). The demo features a clip of 'The Immortal' who is the antagonist in Wanted: Weapons Of Fate.
Thomas Kretschmann reprises his role as Cross from the movie, and Wesley's costume is based on that of the comic book. Terrence Stamp also reprises his role as Pekwarsky.

Read More : http://en.wikipedia.org/wiki/Wanted:_Weapons_of_Fate




Minimum System Requirements for PC Game

* OS: Windows® XP SP2/Windows Vista
* CPU: Intel Core 2 Duo E6540/AMD
* RAM: 1 GB
* HDD: 8 GB free disk space
* Graphics: 512 MB VRAM
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Crysis 2

Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead.[3] The story was written by author Richard Morgan.[4] Another science fiction author, Peter Watts,[5] was also consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine.



Overview

Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.


Campaign
The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically[6] and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D.[7] More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are what's required to run the game on "Gamer" settings at an HD resolution.[8] The "Gamer" setting is changed to "High" in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.
The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suit's Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state,[9] the other showing the suit in a complete state.[10] In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat.[11]
PC Gamer magazine published a preview of Crysis 2, showing a park and a destroyed city street with an alien device in the center. In the article's interview Crytek hints at how the game will have "increased verticality" and will be set in a "new type of jungle".
Crytek confirmed to CVG that Crysis 2 would not use EA's online pass system. "All we can say/confirm is that we aren't using Online Pass for Crysis 2", the studio said in a brief statement.[12]

Read More : http://en.wikipedia.org/wiki/Crysis_2




PC MINIMUM System Requirements


Operating System: Windows 7 / Vista (SP1) / XP (SP3)
(Any version of Vista and Windows 7 will work, 32 or 64-bit)
Processor: 2.0 GHz Intel Core2Duo OR 2.0 GHz AMD Athlon64 X2 OR better
RAM: 2 GB
Video/Graphics: DirectX 9.0c compatible, nVidia 8800 GT 512 MB or ATI HD 3850 512 MB OR better
Video card special: DirectX 9.0c compatible AND Shader model 3.0
Sound: DirectX 9.0c compatible sound card
Hard Drive: 9 GB free space
DVD-rom: 8x or faster

Crysis


Crysis  /ˈkraɪsɪs/ is a first-person shooter video game developed by Crytek (Frankfurt, Germany), published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game of a trilogy.[3] A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective.[4][5] At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).
The game is based in a future where a massive ancient space alien-constructed structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines.[6] The single-player campaign has the player assume the role of US Army Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Suit" which was inspired by a real-life military concept.[7] In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.


Gameplay

As with Crytek's previous game Far Cry, Crysis is a first-person shooter game with many ways to meet objectives.[8]
The player controls a US Army Delta Force operator codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military "Nanosuit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armour deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.[9]
The suit's integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.
The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements.[10] If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.[11]


Weapons
The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, miniguns, sniper rifles, gauss rifles (or coilgun), the MOAC (a machine-gun-like Alien weapon which fires high-velocity ice shards), and the TAC gun (a hand-held nuclear grenade launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun, though obviously there is no practical use for such a combination. Additionally, most weapons have multiple firing modes (single/automatic fire) and different ammo types; for example, the KPA's FY-71 can fire both conventional bullets as well as incendiary bullets, which increase damage. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.


Vehicles
A large selection of vehicles are present, most of which are usable by the player. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft. A larger Patrol Boat is available in custom-made multiplayer maps using the Sandbox editor. All vehicles, including Humvees, pickup trucks, even tanks, have a turbo mode that can be activated via the Shift key (by default). The aircraft selection is limited to the North Korean attack helicopter and a fictional American VTOL (each of which can transport six passengers and two crew). Crytek also included an Amphibious APC, a wheeled version of the APC that can travel on water and land, although this vehicle was only available for those who pre-ordered the game.
Damage modeling, although limited in vehicles, is most noticeable in the ability to burst tires, although wheeled vehicles can still move even if all the tires are gone, slowly rolling along on the rims. Tracked vehicles such as tanks or APCs can lose their tracks as a result of damage, but may continue moving even though there is no way for the drive sprockets to propel the vehicle. Exposed gas cans on Humvees can be shot in order to detonate their contents, which usually results in the explosion of the vehicle. While burning, destroyed vehicles will cause proximity heat damage to objects and characters. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players. Interestingly, the wheeled carts which would presumably be used to move aircraft or heavy vehicles, can also be moved by the player, but movement is very slow and useful for little more than entertainment/novelty.


Multiplayer
Up to 32 players are supported in each multiplayer match in Crysis Multiplayer, which uses the GameSpy Network and requires the user to have an existing userid or otherwise create a new one. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which is played by two opposing teams, each trying to destroy the other's headquarters.[12]
Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits.[13] All players begin armed with only a pistol and a nanosuit.[13][14] Weapons and vehicles can be found throughout the map, but generally must be bought by using "Prestige Points," which are earned by killing enemies or capturing buildings.
The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapons in the form of a TAC Tank, a TAC launcher, or by using a Singularity Tank, which generates a temporary black hole in the target area. To gain access to nuclear or singularity weapons, you must first capture the "prototype facility" which is used to make them, and then use the alien crash sites which feed the facility with energy necessary to build up enough energy to build weapons of mass destruction.
One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to buy weapons and vehicles, including any of the aforementioned superweapons. Some of the weapons available in the game are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, explosives, and a gauss rifle (a sniper-type weapon able to kill another player in one shot).
The advanced weapons available for purchase from the Prototype Factory (aside from nuclear and singularity weapons) require 50% energy. Weapons that you can buy are the handheld minigun, the MOAC which has infinite ammo and fires ice shards, and the MOAR, which is an upgrade that can be attached to the MOAC causing it to fire a beam that will instantly freeze all enemies and some vehicles.
Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.[13] Even so, Jack Mamais, lead designer, stated that Crytek hopes that this mode will be developed by the modding community.[15] Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.[16]

Read More : http://en.wikipedia.org/wiki/Crysis



Minimum System Requirements

Processor: 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
RAM: 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
Video Memory: 256 MB NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater.
Only supplied on DVD?: Yes
Hard Drive Space: 12 GB
Operating System: Windows XP / Windows Vista
DirectX Version: DX9.0c / DX10






The Lord of the Rings: War in the North

The Lord of the Rings: War in the North is a role-playing video game developed by Snowblind Studios. It is based on the events taking place in the northern regions of Middle-earth in the background of the main story of J. R. R. Tolkien's The Lord of the Rings, more specifically in Peter Jackson's The Lord of the Rings film trilogy universe. The Plot for the game is that, the 3 heroes players can choose from, go on their own journey, similar to the Fellowship of the Ring the characters journey to different locations to help the War, their actions help the Fellowship, in a way that is not seen in the films or books. Players take control of a hero of the war, and are able to play through the game alone or co-operatively with other players.


Gameplay

In a preview article in PlayStation Magazine, it was discussed that players will have skills that are upgradeable, characters that can be customized, and that conversations play out similarly to Mass Effect without the moral ramifications. Each character also has ranged attacks which they can use, Farin (the dwarf champion) has a crossbow, Eradan (the human ranger) has a bow and Andriel (the female elf mage) can cast ranged spells at enemies. All characters also have light and heavy attacks and can roll, block and counter enemy attacks. Players can also issue orders to their AI companions if they are playing solo. There are also hubs in the game which function as points where the party may rest, accept new quests, speak to people and stock up on new supplies. Hubs are towns or villages.[4] Comic-Con 2011 featured gameplay of War in the North.[5]
Each class also has a unique ability. The dwarf for example can mine for gems which can be used for crafting purposes and he can also smash walls down where hidden treasure can be found. The game also features unlockable difficulty modes such as a nightmare difficulty. You can replay through the game and keep all your equipment and skills from the previous playthrough. Dialogue will normally present a few choices where the player can get just the facts, delve deeper into the lore or get optional side quests. The gameplay also relies upon the player working with friends (or with AI companions) to use tactics to defeat certain enemies.

Reception


The Lord of the Rings: War in the North received mixed to positive reviews. Koalition awarded the game 8/10 stating that "The cooperative multiplayer aspect is fantastic and the game is balanced very well".[16] Gamefront gave the game a positive score of 8.5/10 praising the game as being "a successful effort for Snowblind" and stating that "It’s a fun title that you can enjoy with your friends or alone".[15] IGN awarded the game a "Good" score of 7/10 praising its graphics and level design but criticizing the plot as being bland, the characters as lacking personality and the game suffering from repetitive gameplay.[14] GameSpot gave a score of 6 out of 10, stating issues such as odd enemy behavior, technical issues with multiplayer and a general feeling of disappointment.[13] On Metacritic the game holds a 62/100 for the Xbox 360 version[10], a 66/100 for the PC version[11] and a 63/100 for the PlayStation 3 version[12] as of January 29, 2012. The German edition Der Krieg im Norden received a positive review from the Zillo Medieval magazine praising the possibility of playing in previously unexplored areas of the game's world.

Read more: http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_War_in_the_North



Minimum System Requirement


OS: Windows Vista®/XP/ or Windows 7
CPU: Intel Core2 Duo 2.4 GHz / AMD 64 X2 4400
RAM: 2GB
GFX: GeForce 8600 or Radeon HD 2600 (2006 or later graphics card)
HDD: 10GB free hard disk space

Monday, July 9, 2012

Need for Speed: The Run




Need for Speed: The Run is a racing video game, the 18th title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe. It is the last game in the franchise to be developed by Black Box, though It is unknown if the developer would be creating any Need for Speed titles in the future.
The game is described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination".[6]
Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their last game received universally poor ratings.[7] The Run was in production for three years even though previous Black Box titles had much shorter development periods.[8]
Upon its Release, The title received mixed to nearly poor reviews from critics, with most of the criticism was due to its lackluster story, Rubberband/Awkward AI, long loading times as well as the entire game being short. The game was also a commercial failure, failing to penerate at the Top 10 weekly gaming charts during its first week of release.[9] the poor reception and the poor sales made EA to cancel the iOS port.

Gameplay



In The Run, players are participating in an "underground world of illicit, high stakes racing," in a race from San Francisco to New York, with stops through Las Vegas, Denver and many other locations, making it the first title in the series to use real locations. The cops aren't the only ones after the player though, as the player "blows across borders, weaves through dense urban traffic, rockets down icy mountain passes and navigates narrow canyons at breakneck speeds."[11] There are over 300 kilometres (190 mi) of track, three times more than Hot Pursuit, making it the biggest Need For Speed game.[12]
The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine, which provides visuals and car physics that "hug the road even at top speeds all built around a gripping storyline." Additionally, Need for Speed Autolog, the Need for Speed franchise's social competition functionality, which was introduced in Hot Pursuit and was previously used in Shift 2: Unleashed, is also back as it continues to track career progression and compare game stats.[11]
The game features quick time events, with the player for the first time in Need for Speed history, exiting their car and traveling on foot. These events won't always be about harsh success or failure states. In some sections there are branching outcomes, so if the player mangles a certain button press, they'll get another chance to pull through.[12]
A new feature also appears in the Run, Gas stations. Gas stations enable the player to change their vehicle during a race to any other vehicle on the same tier as theirs. The player can choose a body kit and new paint colors for their vehicle if it is available. Some vehicles, like Signature Edition or NFS The Run vehicles, cannot have a different paint or body kit installed. For example, a driver may drive their Camaro ZL1, a Tier 4 car, into a gas station and trade it for a NFS The Run edition Shelby GT500, another Tier 4 car. However, driving one's vehicle into a gas station causes the player to slow down to 50 mph upon exiting the gas station, and causes the player to fall behind by about ten seconds.


The driving model of the game is described as "sit somewhere between Shift and Hot Pursuit", not as arcade-styled as Hot Pursuit, but neither as simulator-styled as Shift. The Run employs a large range of real-world vehicles, seemingly taking in the usual mix of muscle cars, street racers and refined exotics, described as "each car presents a different driving challenge for the player."[12][13] Exclusively digitized for the game is the 2012 Porsche 911 Carrera S and the Pagani Huayra.[14][15] The damage system is similar to that seen in Hot Pursuit.[16] The cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits. There are cosmetic body kits known as Style Pack kits and Aero Pack kits, which affect aerodynamics as well as performance.
An XP (Experience points) system is used for unlocking cars and events in multiplayer and Challenge Series races. The game also feature a Rewind option to allows the player to restart an event to their last checkpoint if they wreck their vehicle or rewind their vehicle from a collision or missed opportunity. Rewinds are only available in limited quantities as their amount dependent on the difficulty level that the player has selected; Easy have 10 Rewinds, Normal have 5 Rewinds, Hard have 3 Rewinds and Extreme have 1 Rewind as well as the most difficult AI opponents.


Multiplayer
Up to 8 players can participate in a single online match. Players are able to party with friends, pick a playlist of their favorite challenges and compete for supremacy across every stage of game. In addition to this, players never have to wait in a lobby again even if they are joining a race in progress.[18] The multiplayer matches are split into differing game type playlists, such as Supercar Challenge, NFS Edition Racing, The Underground, Mixed Competition, Exotic Sprint, and Muscle Car Battles. Most of these modes pertain to different car varieties for each race, but the Supercar Challenge is meant entirely for the fastest cars on the fastest tracks. The player can select an event and vote towards the race course where the multiplayer game should be taking place on. Players also take part in a reward system known as "The Bonus Wheel", which randomly selects a reward and required goal criteria for it.

Read more: http://en.wikipedia.org/wiki/Need_for_Speed:_The_Run






Minimum System Requirements
* OS: Windows Vista SP2 or Windows 7
* CPU: 2.4 GHz Intel Core 2 Duo or equal AMD
* RAM: 3 GB
* HDD: 18 GB free disk space
* Graphics: 512 MB Graphics Memory
* DirectX: Version 10
* Network: 512 KBPS Internet connection or better





Need for Speed: Most Wanted

Need for Speed: Most Wanted
(commonly abbreviated to as NFS: MW) is an upcoming 2012 racing video game, developed by British games developer Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and will be released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360, beginning in North America on 30 October 2012. The game will pick up on the Most Wanted IP, as opposed to the Hot Pursuit reboot that Criterion developed previously.


Gameplay

Need for Speed: Most Wanted takes on the gameplay style of the first Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers to reach a destination. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. The single-player section will feature a Blacklist of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers.
Most Wanted has been likened to Criterion's Burnout series, and has a large open world. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line.
The game will use Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.
The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet". The cars can be altered with performance upgrades and visual upgrades, such as paint colors, wheels, suspensions, engine, nitrous, and bodywork (body kits).

Read more: http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted_(2012_video_game)




Minimum System Requirements

OS: Windows XP or 2000
CPU: 1.4 GHz or faster
RAM: 256 MB or more
Disc Drive: 8x or faster CD/DVD drive
Hard Drive: 3 GB or more free space
Video: DirectX 9.0c compatible (see right)
Sound: DirectX 9.0c compatible
Input: Keyboard, mouse, or USB Steering Wheel/Gamepad
Video card with 32 MB or more memory and one of these chipsets is required: ATI Radeon 7500 or greater; ATI Radeon Xpress 200; NVIDIA GeForce2 MX/GTS or greater; Intel 950/i915g; S3 GammaChrome S18 Pro
Multiplayer requires 1 set of discs per PC and a broadband (Cable, DSL, or faster) connection.
Internet or LAN (2-4 players)

System Requirements for full detail level on 1280x1024 (Thanks to Nico)
Note: You might be able to play on full detail level and 1280x1024 with slightly lower requirements.

Sunday, July 8, 2012

Need for Speed Carbon


Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game belonging to the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game to gain the PEGI Rating of 12+[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World.
The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[3] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[4]


Gameplay

The gameplay is based upon rival street racing crews. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Cars driven by the wingmen are also different; blockers drive muscles, drafters drive exotics and scouts drive tuners (although the first two unlockable wingmen (Neville and Sal) drive cars according to the player's chosen car class at the start of the game). In career mode, players have to race tracks and win to conquer territories and face off against bosses to conquer districts.racing has become a lot developed.
Unlike Need for Speed: Most Wanted and Underground, Carbon had no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of event, Canyon Event, based on Japanese Touge races. There are four types of Canyon Events: Canyon Duel, Canyon Sprint, Canyon Checkpoint and Canyon Drift. A special point to note is that Lap Knockout race events are omitted, compared to previous installments. Tollbooth racing from Most Wanted was renamed to "Checkpoint" racing in Carbon.
Players can upload in-game screenshots to the Need for Speed website, complete with stats and modifications. NFS Carbon was the first NFS game to feature online exclusive game modes. The Pursuit Knockout and Pursuit Tag game modes are modes that allow the player to play as either a racer or a cop. Pursuit Knockout is essentially a lap knockout with a twist. The racers that are knocked out of the race come back as cops and it’s their job to try to stop the other racers from finishing the race through any means necessary. The player that finishes the race wins. Pursuit Tag begins with one player as a racer and the rest of the players as cops. It is the cops' job to arrest the racer. The cop that makes the arrest then turns into a racer and has to try to avoid the cops. The player who spends the most time as a racer wins.
Gameplay control methods vary from console to console. The PlayStation 3 and Xbox 360 control steering through the control pad, while acceleration, braking and other controls can be configured and mapped to the different buttons on the controllers. The Driving Force GT and G27 racing wheels can be used, and this is the first Need For Speed title to implement force-feedback and the 900 degree turning radius. On Windows, joysticks and wheel controllers are supported, as well as those that support force feedback. The Wii lacks online play, but fully supports the use of the Wii Remote.



Features



Need for Speed: Carbon features a new car customization option called "Autosculpt", enabling players to utilize aftermarket car parts and shape/mould the parts to their liking. Players can also have multiple customized vinyls as well. Performance tuning has been redone so that players, as upgrades are purchased, can tune the car for a number of different properties, such as higher top speed or higher acceleration. Unlike Most Wanted, all of Carbon's performance tuning/enhancing and car customizing is done inside the safe house.
Boss Race is accessible only through the game's Career Mode. Most of Carbon's focus lies through various canyon races, which the game's theme is based on. Players have to race against other racers, drift through canyons, or even face off against an opponent in a one-on-one competition known as a "Canyon Duel", borrowed from Japanese Touge races. This event has two stages: In the first stage, the player chases the rival and accumulates points faster the closer they stick to the opponent. In the second stage, the roles are reversed and the player's points decline faster the closer the opponent is.
As with Most Wanted, cops are everywhere in Carbon. Police chases can break out at any time, including when in Free Roam mode, when racing, or just after a race is completed. Some races do not have a chance of a police pursuit, such as Canyon races, and Checkpoint races. As with Most Wanted, there are 5 conditions. Players have to be careful to avoid getting pursued by state or federal authorities. The Collector's Edition features three additional heat levels.[citation needed] Although the pursuit system is similar to Most Wanted, this feature has been reprogrammed in Carbon to ensure that police were not too dominant in arrest tactics in high pursuit levels. Some of the police tactics (such as the spike strips) while at the same time to make pursuits much harder to escape once a pursuit initiates.[citation needed]
Players can choose from many licensed cars divided into three classes as follows: Tuners, Muscles, and Exotics. Each car has its own characteristic ranging from easy cornering to well-balanced road performance. Players must choose a class to start career mode on which the set of unlocks will be different,before choosing their car the player can initiate a test drive option. Players can also unlock cars that are reserved for quick races as the players progress throughout the game and earn reward cards.
The Own the City version differs with little regard to car class, and has many areas from the original game altered. There are new game modes, like Escape where the player must escape from a rival crew's territory, Delivery where the players and their crew have to deliver a package to a designated area in first place to win and Crew Takedown, where players have to eliminate a set number of rival racers to win. Crew management allows hiring of up to 5 wingmen per crew, with 2 active for racing. Players can use the crews for all races except for Lap Knockout, Escape and Crew Takedown modes. The city is also divided into many areas, some together into a district owned by one crew, with a total of 6 districts and 13 areas. Every area conquered gives new unlocks and new wingmen. Wingmen also have three different classes; a brawler that takes down racers, a drafter that drafts racers to give speed boosts, and assassins that deliver spike strips the player needs to avoid that can blow a car's tires, aimed for enemy cars. The game also allows free roaming with crates scattered throughout the whole city that when broken, give special unlocks ranging from cash to game art. Police chases are only available in free roam, and are not available in races.

Read more: http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon



Minimum System Requirements

Processor: Intel Pentium 4 (or equivalent) CPU running at 1.7GHz or higher
RAM: 512MB
Video Memory: 64 MB (NVIDIA Geforce4 Ti/ATI Radeon 8500 or higher)
Only supplied on DVD?: Yes
Hard Drive Space: 5.3 GB
Operating System: Windows XP Service Pack 2 (32Bit Edition only), Windows 2000 Professional Service Pack 4.
DirectX Version: 9.0c



Hellgate: London


Hellgate, originally known as Hellgate: London, is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team headed by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series. In 2008 Flagship Studios filed bankruptcy and all intellectual property was seized because it was used as collateral for funding received from Comerica Bank. Subsequently, development of the game halted. Namco Bandai Games provided free ongoing US/EU server support in the fall of Flagship Studios until 31 January 2009, when the US/EU multiplayer game servers and websites were taken offline.[5] HanbitSoft has since acquired properties to the game and has redeveloped it as Hellgate London: Resurrection. As of June 2011, Hanbitsoft's redesigned game is currently live in Korea,[6] and the North American release, published by subsidiary T3Fun, has undergone (closed) beta testing and open beta testing commenced on June 30, 2011 as free to play.[7]
Set in a post-apocalyptic London in the year 2038, Hellgate: London is a fast paced action role playing 'hack and slasher'. It includes random elements from roguelikes such as weapon and armor attributes, item drops, mob spawns and level composition. The game featured both singleplayer and online multiplayer support when it was released although US/EU online support has since shutdown. Flagship Studios released one major MP content update The Stonehenge Chronicles and the second The Abyss Chronicles on the test server before the studio's closure. The singleplayer version features a five act story quest line and when completed, the player is eligible to restart the story line again in Nightmare difficulty and create new characters in Elite mode.


Game lore

[edit]Factions and classes
The Hellgate: London setting has six classes to choose from. These are paired up into three main archetypes, or Factions as they are referred to in game. Players need to choose one of these classes for their role playing character before they can start playing the game. The factions are split as follows;
Templars, the fighter faction, are of an order of divine warriors who wish to preserve humanity and smite the Great Dark that has fallen upon the world. Their two classes are Guardians and Blademasters.
Cabalists, the mage faction, are seekers of knowledge who want to control the fate of mankind by studying the Great Dark and using their powers. Their classes are Summoners and Evokers.
Hunters, the ranger faction, are highly trained ex-military operatives who have been through almost every warlike scenario imaginable. Marksmen and Engineers are their classes.
[edit]Gameplay

Hellgate: London is an action role-playing game that builds upon the core design of roguelikes by using random generation of maps, monsters, and loot to allow for replayability.[8] The game can be played in either third person perspective or first person perspective. Melee classes are set to a third-person view and cannot select first-person perspective, whereas ranged classes default to a first-person view but can switch to third-person if so desired. Precision aiming is not required to use most weapons; which track their targets, "lock-on", or carpet an area with explosives. The game contains sniper rifles and other weapons that require accurate manual aiming, though most are exclusive to the Hunter faction. Hellgate: London can be played offline or online without a fee. Players can pay a monthly fee to gain additional content over time, including new areas, weapons, monsters, classes, quests, events, titles, game modes and other content.[9] The game consists of six acts to unify the areas a player travels through on a greater scale. All acts account for approximately 25–40 hours of single-player gameplay.
The game world of Hellgate: London is a set of demon-infested dungeons and city streets, featuring safe zones such as disused Underground stations. The safe zones scattered across the world act as havens, where players can purchase and upgrade items at NPC merchants, interact with other players in the game world, and commence or complete quests. The journey between zones is randomly generated, levels are fully 3D, rendered with the game's own proprietary graphics engine. Included in these environments are randomly generated enemies, bosses and items. The game features historical London areas and buildings, St Paul's Cathedral was featured in an early concept art drawing. Another building that has been brought up in an interview is the Clock Tower which houses Big Ben.[citation needed]
[edit]Singleplayer
The singleplayer version of Hellgate: London hosts the 5 act story quest line. Elite characters can be created once a character has completed the story quest line once. The story line can be repeated in Nightmare difficulty starting with mobs starting at level 30. A character's experience is capped at 50 levels while enemies in Nightmare difficulty can reach level 62.
The last SP patch Flagship Studios released is known as version 1.2. The file is no longer officially hosted but can be found from various third parties.
[edit]Multiplayer
NB: The original servers were shut down on February 1, 2009.[10] By July 2011 Hellgate:London multiplayer servers were relaunched using a free to play model.[11]
Hellgate: London was initially designed to be primarily focused on solo and cooperative PvE combat, but players can duel and there is a free-for-all PvP Mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create a "friendly-fire" way of playing the game.[12] In multiplayer mode, players can meet and organize for team play and quests in safe zones - the old Underground stations, protected by the Freemasons' wards. The world will not be split in "shards" or servers, but rather play like a massively multiplayer online game with heavy instancing, such as Guild Wars. Every character is capable of soloing the entire game. Grouping with other players is optional, though grouping will bring benefits in terms of experience gain and items. As the number of players within an instance increase, the difficulty of the instance increases. The game does not feature LAN support.
[edit]Character creation
Players may choose the character's name, and various visual physical attributes.
[edit]Difficulty
Depending on whether playing singleplayer or multiplayer, several different difficulty settings will be available when creating new characters. A character is permanently locked to the chosen mode.
[edit]Normal mode
Normal mode is the optimal difficulty setting.
[edit]Elite mode
Elite mode is designed to be harder than normal difficulty with several adjustments to game mechanics. Enemies are stronger, deal more damage and rare/legendary mobs are 4x more likely to spawn. Augments are also more expensive and merchants pay less for goods. Elite mode is only accessible after Sydonai has been defeated in normal mode or reaching Level 20.
[edit]Hardcore mode
Hardcore mode is played in either Normal or Elite difficulty with the added attribute a character permanently dies and turns into a ghost when all health is lost (permadeath).


Read more: http://en.wikipedia.org/wiki/Hellgate:_London






Minimum System Requirements:
CPU: 1.8GHz or faster (2.4GHz for Vista)
RAM: 1 GB (2GB for Vista) or more
VGA: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater
DX: DirectX 9.0c/10
OS: Windows XP with SP2 or Windows Vista
http://gamesystemrequirements.com/
HDD: 7.0 GB or more free space
Sound: DirectX 9.0c/10 compatible sound device
ODD: 8x DVD or faster
Network: Connection required for multiplayer
Recommended peripheral: Compatible Keyboard and mouse
Note: NOTE: Play experience is improved with additional RAM and higher performance video devices. Video card with 128 MB or more memory, Pixel Shader 2.0, and one of these chipsets is required: ATI Radeon 9000 or greater NVIDIA GeForce 6200 or greater NVIDIA GeForce 8800 recommended for DirectX 10

The Elder Scrolls V: Skyrim – Dawnguard




developer: Bethesda Softworks
publisher: Bethesda Softworks
genre: action RPG
platform: PC / Windows

release date: World: 26 July 2012
USA: 26 July 2012
Europe: 26 July 2012
see this game on other platforms:   PS3 360
play modes: single player
game language: English
age requirements: 18+
suggested system requirements:
Quad Core i5 2.6 GHz, 2 GB RAM (4 GB RAM - Vista/7), graphic card 896 MB (GeForce GTX 260 or better), 6 GB HDD, Windows XP/Vista/7, Internet connection.
 see official website


The Vampire Lord Harkon has returned to power. By using the Elder Scrolls, he seeks to do the unthinkable - to end the sun itself. Will you join the ancient order of the Dawnguard and stop him? Or will you become a Vampire Lord yourself? Featuring an all new faction questline and locations, the ultimate choice will be yours.

Features:

New Weapons, Armor, Spells and Shouts
Join the Dawnguard and wield all new crossbows and craft your own arrows, bolts, and Dragonbone weapons. Use new weapons, armor, spells and shouts, including the Soul Tear shout – that rips the souls from your enemies and turns them into your minions.

Become a Vampire Lord
Side with the vampires and become a Vampire Lord yourself. Hover across the ground, turn yourself into bats, levitate your enemies as you drain their life, and more. The Vampire Lord features its own upgradable perk system.

Werewolf Perks Added
Choose from two new fortresses to upgrade and call home, Castle Volkihar or Fort Dawnguard. Discover lost valleys and travel to a new realm of Oblivion, the Soul Cairn. Battle new creatures including Death Hounds, Gargoyles, Armored Trolls, and all new vampires and dragons.

Change Your Appearance
Visit Riften’s Ratway and find the woman who can change your appearance, altering your face or hair.

Read more: http://games.gamepressure.com/game_info.asp?ID=18608




Minimum Specs

Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
2GB System RAM
6GB free HDD Space
Direct X 9.0c compliant video card with 512 MB of RAM
DirectX compatible sound card
Internet access for Steam activation


Transformers: Fall of Cybertron




The war on planet Cybertron rages on in this second chapter of the phenomenally successful action game series. Transformers: Fall of Cybertron takes fans through the final, darkest hours of the civil war between the Autobots and Decepticons as they fight for control of their dying planet, ultimately leading to their storied exodus from home.

With the stakes higher and scale bigger than ever, fans will control an unprecedented assortment of Transformers characters armed with authentic transformation designed around their unique abilities, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Taking the franchise's competitive online play to all-new heights, Transformers: Fall of Cybertron pits players head-to-head in blistering Autobot vs. Decepticon matches. Before multiplayer combat, players can create their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.

Release Date: August 21, 2012                          
T for Teen: Animated Blood, Violence
Genre: Third-Person Shooter
Publisher: Activision
Developer: High Moon Studios

Read more: http://www.ign.com/games/transformers-fall-of-cybertron/pc-135487


release date: World: August 2012
USA: August 2012
Europe: August 2012
see this game on other platforms:  PS3 360
play modes: single / multiplayer
multiplayer: unknown
game language: English
age requirements: 12+  |  media: 1 DVD
suggested system requirements:
not specified





Wednesday, July 4, 2012

Star Wars The Old Republic Allies Patch Available Today


The newest update for BioWare's hugely popular MMO gives players more of what they want.

Today, when players download update 1.3, they will be receiving a new in-game group finder tool that will allow players to be matched with each other to complete flashpoints and operations. The tool will also attempt to put the best groups together, making sure that each player's abilities complement the group.

The game will also now offer players ranked warzones. Players will be able to create groups, engage in PvP battles, and track their individual progress through this new edition.

Legacy character perks have also been included as an enhancement to patch 1.2's Legacy system. The perks will allow you to specialize in a particular area of the game that you prefer, such as space combat or group missions. There will also be other bonuses provided by these new perks, such as learning to pilot a vehicle at level ten and the ability to redistribute your character's skill points in the field.

Finally, players will be introduced to the new adaptive gear system, which will allow players to wear their favorite social gear and still receive the perks from their best combat gear. This means that you'll be able to charge into battle dressed as a Twi'lek belly dancer and still stand a fighting chance.

Overall, these adaptations seem to satisfy some very vocal fan requests and are a welcomed addition to what is already on of the most popular MMOs in the industry.


Read more: http://www.gameinformer.com/b/news/archive/2012/06/26/swtor-allies-patch-available-today.aspx



Tuesday, July 3, 2012

Spellforce 2 Faith in Destiny


Description
Four years have passed by since the Shaper has been defeated by the power of the archfire. Four years during which scientists, dragons and inventors tried to find a way against the breakdown of the portals – in vain.

In the midst of this chaos a new hero appears. He is a simple Shaikan, member of the hand and desperately searching for answers to his deeply disquieting dreams. Those lead him to the roots of his people, the iron fields, to the mountain of the Patriarch Ur. It is a matter of his destiny, of his soul. But this is everything he knows. Only, instead of answers all he finds are more questions. Who are those demonic creatures that are so profoundly evil, that they are only called “The Nameless”? What do the dragons know about the destiny of this world?

And what has Professor Twiddles plan to restore the portals to do with all this?
Bit by bit the hero discovers his own destiny by way of conversations, by acquiring new skills and by fighting old and new enemies. Wherever he goes – the nameless already seem to be there and a futile battle breaks out in which the hero holds his own and the whole world’s destiny in his hands.


Read more: http://www.itcpedia.com/2012/06/spellforce-2-faith-in-destiny-full-iso.html
(Source ITC Pedia - Free Download Game)



Minimum System Requirements:

Operating System : Microsoft Windows XP / Windows Vista
Processor : Intel Pentium 4 at 3.0 GHz / AMD Athlon 64 3200+
Video Card : 256 MB VRAM – NVIDIA GeForce 6600 / ATI Radeon X1300
Memory : 1 GB RAM
Hard Disk : 5 GB of free Hard Drive space
Sound : DirectX Compatible sound card
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive
Network : Broadband Internet connection required for multiplayer

Monday, July 2, 2012

Batman: Arkham City


Description
The “Harley Quinn’s Revenge” DLC adds a final chapter to Arkham City’s campaign. Harley, Joker’s sidekick, sets out to punish Batman for what he did to her boss. The two-hour adventure will let players control both Batman and Robin.

Game features:
Become the Dark Knight
Batman: Arkham City delivers a genuinely authentic Batman experience with advanced, compelling gameplay on every level: high-impact street brawls, nail-biting stealth, multifaceted forensic investigation, epic super-villain encounters and unexpected glimpses into Batman’s tortured psychology.
Advanced FreeFlow Combat
Batman faces highly coordinated, simultaneous attacks from every direction as Arkham’s gangs bring heavy weapons and all-new AI to the fight, but Batman steps it up with twice the number of combat animations and double the range of attacks, counters and takedowns.


Read more: http://www.itcpedia.com/2012/06/batman-arkham-city-harley-quinns.html
(Source ITC Pedia - Free Download Game)



System Requirements
OS: Windows XP, Vista, 7
Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
Memory: 2GB RAM
Hard Disk Space: 17 GB free hard drive space
Video Card: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB
DirectX®: 9.0c
Other Requirements: Online play requires log-in to Games For Windows – Live

The Elder Scrolls V


Description
The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons
Epic Fantasy Reborn. Skyrim reimagines the open-world fantasy epic, pushing the gameplay and technology of a virtual world to new heights.
Live another life, in another world. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.
All new graphics and gameplay engine. Skyrim’s new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons.
You are what you play. Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions.
Dragons return. Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.


Read more: http://www.itcpedia.com/2012/06/elder-scrolls-v-skyrim-update-9.html
(Source ITC Pedia - Free Download Game)



Minimum System Requirements
* OS: 7/Vista/XP PC (32 or 64 bit)
* CPU: Dual Core 2.0GHz or equivalent processor
* RAM: 2 GB
* HDD: 6 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation